
Yapping about Atom Eve
at New York Comic Con
Howdy!
Let's make something cool together
I'm Mary, a narrative designer and writer based in Calgary, Alberta. I thrive on creating lasting, quality player experiences through dynamic characters, strong themes, and synergistic design.
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In the past, I've worked on Studio Imugi's Bonaparte - A Mechanized Revolution, Terrible Posture Games' Invincible Presents: Atom Eve, and an Unannounced Title by The Beans Team for Devolver Digital.
I'm comfortable adapting pre-existing IP, creating characters from scratch, and writing through constraints.​​​​​​ I'm an experienced remote worker, always open to feedback, and love collaborating with people of various disciplines. I find that open communication is key on any project, and maintaining clear goals only makes the project, and the workplace, better!
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​​​​​​​When I'm not thinking games, I'm attending mystery theatre, trying to achieve the perfect macaron, and putting my dog in silly costumes :)
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Interested in chatting? Feel free to shoot me an email or a message on Bluesky.​​
Bonaparte - A Mechanized Revolution
Narrative Designer & Principal Writer
Bonaparte is an alt-history strategy game and political sim. You play as Bonaparte, a young Captain, on the eve of the French Revolution-- pilot giant robots, thwart your political enemies, and take control of France. Contains choices and branching dialogue.
I was the Principal Writer for this project, writing and implementing 4 different storylines focused on a unique political faction.
Bonaparte's scenes were created to be modular, in order to fulfill the creative vision, within the project's production constraints.
Discoglobe & Studio Imugi (Remote, May 2024 - March 2025)
Made with Unity and Pixel Crushers
Invincible Presents: Atom Eve
Narrative Designer & Writer
Invincible Presents: Atom Eve is a visual novel-RPG based off of Robert Kirkman's Invincible. You play as Eve Wilkins (Atom Eve) as she fights crime, makes new friends, and navigates her final year of high school. The game contains dialogue choices, and branching dialogue.
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I wrote and implemented dialogue for the critical story path, as well as optional content. As the project progressed, I was also tasked to write barks and narrative beats for the game's combat segments.
Terrible Posture Games (Remote, Feb - Oct 2023)
Made with Unreal and Narrative 3